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What do you want to see out of a TOME game?

2013-03-21 16:10:44 by Kirbopher

Got more of a particular question for you all, this time around.

TOME stuff! Episode 07 is about halfway done now. We've also got some completed scripts for a new short, as well as some upcoming Episodes as well. My goal is to finish up to Episode 10 within the end of this year. That said, onto the question...

What exactly would you like to see, if a game was made based on the world of TOME?

Now, what I mean by this is probably not what you're thinking. The most common comment I've received about people who really enjoy the show is that they wish TOME itself were a real game. Honestly; making an MMORPG/Social Networking game is NOT something I'm passionate about doing. However, I've wanted to make a game based on the -concept- of TOME since its earliest incarnation, all the way back in 2004. Even when I was conceptualizing this remake of the series only a few years ago, I originally wanted to do it as an updatable game, with each "Episode" of the show you're watching now being represented by a few levels and a couple boss fights. When I eventually realized it was more that I was trying to tell a story over trying to make a fun game, I scrapped the idea and just went with making a show instead.

So now, here we are, about a year and a half since TOME's first episode premiered. In the time I've been working since graduation, I've had the honor of being part of several video games like Skullgirls, Crisis Heart Brawlers and now Cryamore. Seeing how these large-scale projects all come together has been a great experience...and it's one that's made me become interested in wanting to REALLY try and create a TOME game. However, because the series as it stands right now is still very niche, I want to play this very carefully. I ask you, the audience, what you would like to see out of it?

To start with, I'm assuming people would still want to see/play with the characters from the show. However, another thing that ties into peoples' reasoning for wishing that TOME itself was a real virtual reality game, is that they want the ability to create their own characters. That by itself would probably be too ambitious of an undertaking, but would you be satisfied with just Alpha and the gang, or would you want there to be a customizable character to do with what you please and make your own experience? Further, what genre do you think would be the most appealing based on the concept? I've asked many friends and colleagues; the most general answer I've received overall is a side-scroller with RPG elements. Maybe something along the lines of the "Tales of" games, where the game it set up like an RPG, but Battle is done in real-time and your attacks are mapped to buttons and directions like Smash Brothers.

I have a lot of my own ideas, but I want to know what you guys and gals all think; not because I'm struggling for what to do, but because I want to do what YOU guys would be interested in and would want to have out of a game.

Leave a comment here, or on this post on the Official TOME Facebook page and share with me your thoughts!


Comments

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DARKARTIST128DARKARTIST128

2013-06-24 20:21:15

I actually would like that you had character creation and make classes like, shooter, warrior, thief, mage, etc and also that you would be able to chose an element


Dragoo275Dragoo275

2013-06-01 11:07:19

i personally love the idea of using the elements from the "tales of" series, but try, or try to get the person you do get to do this, to make it stand out and make it your own. you can also probably make the game work similar to how guilty gear makes their adventure modes. i also like the idea of having this game being an mmo with free roam outside of battles, but that might be a bit too much for any team to tackle without a sponsor, so i will have to leave that in my own dream land lol. character customization has to be in it however, because it's something that everyone wants in an RPG, and if you deliver just that, i think everyone can get over not having multiplayer/online due to that being an achievement in itself. it will also give the game some since of immersion, and, even though on a technicality, replay value. i also like dragon999965's idea of being able to use currupted alpha, but i think that he should be a boss at some point to try and help him gain his scenes back, and also i think for the people who dont feel like wanting to create a charactor, they can choose between the 4 guys in the gang and play as that charactor. also, have a 'donate' button for people who want to help the series, as well as in-game items that you can work for, but you can also have the option to pay for it if you wish.

i think that takes care of everything that imo is a good idea to put in the game, but i think you should follow what you feel like the game should have. i dont want the game to come out as this hate-filled creation of yours, cause it might show in how the game works xD


dragon999965dragon999965

2013-04-22 05:50:07

Idea for premium, fullscreen mode, would also LOVE that on your normal episodes, i'd pay for each one in HD Full Screen.


dragon999965dragon999965

2013-04-22 05:49:11

TBH this also depends on your budget, both monetary and time wise.

You could go the epic experience of an MMORPG like the game is, but let's face it, it's just not really something that you can take on without being sponsored and heavily staved. As much as I would like to see this happen, I don't think it's the route to go, maybe after this show hits a major network (and I think it will).

Your other most powerful option seems like what you have described: Sidescroller RPG. This is definitely the stage it's at now, it's also much easier to add content to such a thing.

Now you have to think of what features to include...but do them in a cost effective, non time consuming way.
-Multiplayer, this requires networking and dedicated servers, with some sort of staff to monitor them and needing some kind of player support team
-Custom Main Character, this is additional programing and adds time. However just modifying the appearance of your avatar isn't really much. Your moveset and theme would have to be custom as well. Even the big MMOs still don't have the tech to handle that. Maybe choosing from classes, but even that can be a little bland, however an improvement.
-Keep it fresh, to do this instead of this game being focused on the storyline, how about levels where you get from point A to point B, maybe a boss player of some sort, and have it take place inbetween or unknown scenes of TOME, you can use this to add depth.
-Signature TOME Animation, everyone has their own animation style, and yours is distinct, let it remain this way in the game. If you have to you can revert to original TOME sprites, but keep the style the same to the show.
-This game should be awesome for everyone, that's no doubt, but give us a chance to help you, add some premium content, something that isn't needed, like...(flamegirl Sex Scene *JK*) a new costume, or the ability to use a different sprite, but keep the gameplay the same, or maybe an xp multiplier, or buffs, etc...
-Have the characters be overdramatic when fighting by yelling out their moves like your link cameo and long lived avatar
-Let us use corrupted Alpha at some point
-Make sure there is a battle grid up (TOME 101 lol)

Also you may of backed yourself into people expecting a shady minigame guy...

These are all of course opinionated, it depends on what you want to put into it and what you want to get out of it.


AnimeMasterDubAnimeMasterDub

2013-04-18 14:16:08

episode 7 was awesome can't wait for episode 8 i also have some ideas for a tome based game


deaththehedgehogdeaththehedgehog

2013-04-17 15:28:59

and make it free to play with the option of being able to spend money if u want but also make it so everyone can get the same stuff just the people who dont pay have to work for it


deaththehedgehogdeaththehedgehog

2013-04-17 15:26:49

definately game needs to be made of this multiplayer rpg create your own characters and definately battle system like tales of games but make it free roam enviroment instead of sidescrolling and alot of classes so everyone can play with what they feel comfortable with.


MestGryderMestGryder

2013-04-14 19:50:43

I think it should be a single player RPG with a turn based combat system like Fire Emblem or Final Fantasy, The main protagonist of the game would be an original character whether preferably customize-able and the option to pick a custom class like Swordsman or Lightning mage or Magical Archer would be cool. It would be nice if the protagonist had his own party consisting of original characters not introduced into the series but if he was in a party with Alpha and the gang that would be pretty cool too. If it was an original party introduced you could use Alpha and co. as mentors or friendly rivals to your own party which you could face off against in the tournament or at other points during the game. Well these are just my thoughts and I'm sure whatever you decide on the game will turn out great. Love the Show.


MestGryderMestGryder

2013-04-14 19:50:29

I think it should be a single player RPG with a turn based combat system like Fire Emblem or Final Fantasy, The main protagonist of the game would be an original character whether preferably customize-able and the option to pick a custom class like Swordsman or Lightning mage or Magical Archer would be cool. It would be nice if the protagonist had his own party consisting of original characters not introduced into the series but if he was in a party with Alpha and the gang that would be pretty cool too. If it was an original party introduced you could use Alpha and co. as mentors or friendly rivals to your own party which you could face off against in the tournament or at other points during the game. Well these are just my thoughts and I'm sure whatever you decide on the game will turn out great. Love the Show.


Berith2ndBerith2nd

2013-04-13 23:37:44

Not sure if youll see this as there is about 75 comments here, but whatever.
I think a TOME game should be a partial turn-based combat system(like Final Fantasy 4), Should have the different classes, and be an RPG. If its single-player only, then you can have the player be from alpha's POV or a OC that they create that will fit in to the story. If its a multiplayer, then the "Social-Networking" part of TOME will have much more apeal but it might be harder to create something like that, also in a multi-player the player should make their own characters that can fill certain roles and play a story-mode that is unique but borrows bits from the animated series. If you had enough manpower/resources you could instead create a game that has both. a Single player story that follows the plot of TOME and has you play as either Alpha or an OC, and a multi-player where you can social-network/fight other players and maybe even have some sort of story-mode for online players to go through.
Things like the safe-zone of sacturary, the mixed area like mech-city, and quests are also interesting features.
Thats just my opinion, wish you luck on the game & love the animated series!
PS:please excuse any misspellings and such.


Haku-ManHaku-Man

2013-04-13 06:48:09

hmmmm....honestly spoken i dont hav alot of expirience with online games buuuut how about a action based sidescroller like elsword? instead of fixed characters fixed classes for example. Evry1 of them with different attack combos&skills of course. Wat do u think?


acegroundsacegrounds

2013-04-11 21:50:09

While i dont think you can make a HUGE game like Fire Emblem and other RPG's, i would personally imagine an MMORPG, you can have the same maps from the TOME guide you made, Also i think creating your own character would make a better experience, as seeing all the creative characters in the background you see in the show already. Another thing is that it doesnt have to be 3D just have it be side scrolling like AQW (its an MMORPG sidescroller) or Maplestory, but dont make them be sprites i think it should be more....how to say it, drawn i guess. most of the comments below go into ALOT more detail lol so im not entirely sure, also one idea is that you make your character but, for example alpha, the clothes he have on already dont count as items, it would have to be stuff u gather later on that count as items. Also please add alot of creativity, maybe even one of those things where u take a picture of urself and it changes it to something else, like for example a zombie app where u take ur picture and then the app will add blood and stuff by itself by locating the eyes and all that. for Races i guess it could be Human, Robot, Elf, Racoon, Biological (like that Slime guy who was partners with racoon), and other stuff, i cant really go much into detail considering making a game like TOME would be hard considering all the varient characters in the show that vary from a talking racoon to a robot with one wheel, to a dragon warrior, to a magical blue cat. Would take alot of creativity lol, I hope you can atleast make it Multi-player and a Make your own characer. Those are probably one of my personal minimum requirements. Sorry if this is long and thank you if u take this into consideration, and i play alot of online games so thats why the horrible spelling.


btn29btn29

2013-04-11 11:52:48

I've read some of the other ideas posted here and I think there's something to be said for (what appears to be) the overall consensus.
1. Custom characters would be cool (since that's one of the main selling points of T.O.M.E.), but it would be tricky to implement them in such a way as to not make it feel forced. I believe that this idea is workable, given a systematic approach to it.
Example: You first choose your overall character type (Organic, Machine, Magical, Wtf, etc).
After this, there could be a set of interchangeable parts to determine character appearance (Head, Hair, Torso, Shoulders, Arms, Hands, etc) Having seen stuff like this before, I believe that given several body slots with maybe 10-20 options for each would provide more than enough customization options to make the character feel like one's own.
As far as the class system goes, I think that making it similar to (how it seems in) T.O.M.E. wouldn't be that much of a hassle, given a bit of flexibility. This could work as a sort of point-buy system for your class. Example: Kirb is primarily a Swordsman but he probably has a point or two in Mage to be able to use his icicle shot and Dust Tornado. Maybe you gain access to a new "class point" every now and then and can use it to purchase a new ability for yourself depending on how many points you have in a given "class tree" already. I.e: Icicle shot is probably a tier 1 where Dust Tornado would be a tier 2, given that it is more powerful. Of course, investing points into multiple lower tier abilities would be allowed, but still count towards point total (Two tier 1 abilities still counts as having 2 points invested).
Now, I know that I and many others would definitely not turn down the opportunity to play as our favorite TOME characters. So maybe there could be instanced quests where we take control of them? (Commonly referred to as "RP Quests" in other games)
As with every game where you give players free-reign, balancing is a potential issue. Having access to 20 different class builds when only 3 of them are effective is something I'm sure most people who have ever touched an RPG are familiar with.
Hell, I wouldn't even really mind it if there weren't custom characters. If they have to be sacrificed for the sake of good story-telling then so be it.
In the end, as long as you put as much love into the game as the show, I'm not worried.


ChewietehhamsterChewietehhamster

2013-04-10 22:38:51

I would enjoy the same level of personalization that the TOME concept includes. It should be an MMO with the same depth and level of options as the series. Of all, I like the PvP and quest challenges, as well as having to complete some strange action to GET the quest in the first place. Most of all, I don't want to just see you and the other compositors of the TOME series as just programmers. It would be pretty awesome going head to head and competing with the actual original TOME players. Hopefully some sort of chat like the one shown in each animation (possible voice connection instead of just text chat) as well as specific fonts based off of each personality. A destructable and interactive setting would be pretty nice as well. I know it's a lot to take in and a lot MORE to actually program and apply, but from what I've seen, you can accomplish this.


LightRikuLightRiku

2013-04-10 12:25:04

The "Tales of" style sounds like a good idea. It sounds like a good match for the sort of battle style seen in the show. Also, I just love that battle style. Obviously, you'll have to have some way of including the battle grid system shown in the show as well.


EchoTriuxEchoTriux

2013-04-09 15:50:00

I honestly think that game would be impossible, in order to make the evolution smoothly from just an exprience, to an interactive media, would take far too long to pull of well.

You can either make it an RPG where you can choose from hundreds of moves to be your own in a set or something, but the problem in itself lies there, all the moves would have to be pre-selected, animated, and most of all, NOT the player's idea. There could be an option to code you own ideas into your client of the game, but that would raise the problem of the "social" aspect as well as tempt those who are able to make an over powered move to do so.

There's a million more things but those are the basics, once development gets past this stage, then we worry about future stages.


bombcrazeddudebombcrazeddude

2013-04-03 17:21:41

as a fan of tome and your other works, i think that sticking with the customized characters would be good- at the very least a customized character look and a choice of one or two classes. This could work like having the 1-9 keys on the keyboard as attacks, with 1 being using your weapon and the rest being split with four skills per class (2-5 would be your first class choice, 6-9 would be the other.) This way, you could simply create a custom sprite with two preset sets of skills.

As for gameplay style, a side scrolling RPG style with live combat would work best. Turn based games become more like strategy than action, as you have time to prepare your next move, use items, or flee. This would make having many attacks and character choices pointless.

For other game material, the world of TOME would be the actual map. Characters like the main cast and some recurring side people like sniperwheel plus the hackers would probably be suitable. The story could consist of your character doing separate missions, hunting hackers like the main cast, or some other mission based plot line. Mission plot lines work best for RPGs, as they include getting rewards for finishing them, like XP and gold (if those are even used.)

Finally, I recommend the level system (get set amount of XP, level up.) This way you would get more health, mana, and attack power to fight stronger and more interesting enemies later.

However, if this doesn't work for any reason, the battle-network would also work assuming you include a storyline. (see below comments or any megaman game to see how this works.) Thats all I have for recommendations right now, so if you have any further questions about what we want to see in your game please ask!


DragonXanderDragonXander

2013-04-03 02:08:53

Now, I was with TOME since TTA, and honestly, I was devastated when TTA ended, and only slightly excited for TOME until I actually got into it. I'd have loved to see the original completed before there was a reboot, but you can't have everything, you know?
If I got to choose what type of game you made, I'd either want it RPG style, or I'd want it in the form of an interactive episode, like you did in some of the TTA episodes. The RPG style would fit the best in TOME, in my humble opinion, since it would allow travelling through TOME, and it would give a use to the abilities of the characters.
And now, I thought of the interactive episode idea because I though the X-Cell (Not sure if I'm getting this one right, forgive me, it's been a while.) race was pretty fun, because you had to have a skilled mouse hand to finish the episode and find out what happened next. When it comes to the fans like me that have been with you since TTA, they'd probably appreciate the nostalgia of an interactive episode. Hell, maybe combine the two and make it like an episode with an interactive battle sequence.

Another direction you could go that I just thought of is a fighter kinda game. That would be another way to utilize the characters' attacks. I still personally would prefer an RPG, interactive episode, or an interactive RPG episode. Never could get the hang of fighters...

With an RPG style, I'd love to see character customization. That's what puts most of the fun into RPGs, making your own story, living your own adventure. If that can't be done, then I'd rather see the interactive episode or the interactive RPG episode.

TL;DR = My ideas for this are: RPG with a custom character, interactive episode, or interactive episode with RPG battle elements. Fighter is doable, but not personally preferred.


Cue94Cue94

2013-03-31 04:24:13

One underrated game that really took me by surprised was called Wanderlust: Rebirth. It's better than a side scroller, and is more engaging than a turn based game. I'm sure that you would be able to make a number of presets for customization on characters and their powers. Not to mention you could probably let the community pitch in similar to Steam's workshop. Hell, even I made sprites and sprite comics back in the day. It isn't something difficult to do, albeit time consuming. I just know that having a massive overworld to explore with bosses and quests of it's own, in addition to dungeons to explore by yourself and with friends, and some procedurally generated aspects (dungeon layout changes each time you play it based on probabilities and such) is hella awesome concept.


kevindakameradudekevindakameradude

2013-03-30 16:31:35

wow sorry for the reposts, i dont know why that happened.


kevindakameradudekevindakameradude

2013-03-30 16:30:57

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


kevindakameradudekevindakameradude

2013-03-30 16:30:57

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


kevindakameradudekevindakameradude

2013-03-30 16:30:57

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


kevindakameradudekevindakameradude

2013-03-30 16:30:57

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


kevindakameradudekevindakameradude

2013-03-30 16:30:47

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


kevindakameradudekevindakameradude

2013-03-30 16:30:39

a create you own character would be great but it will probably be complicated to put into the game, so you should probably go with choosing between each of the main TOME characters. Let each character have their own storyline. and when the player (us, the wonderful fans) finishes all storylines, a Final Chapter will open. Kinda like Sonic Adventure 1 and 2.


darc2209darc2209

2013-03-29 23:36:16

Well and rpg/ megaman battlenetwork styled game would be cool. where you can custom your own character or choose one of the people from the series


SonicManEXE1SonicManEXE1

2013-03-29 17:52:54

I think a MegaMan Battle Network-styled game would work the best for a game based off of TOME. Seeing the storytelling and characterization that goes on in TOME, I don't think leaving things up to the player is the best choice. I can imagine things working out quite well: you establish the players' character- their personality, their lifestyle, and their friends (most likely the crew from the show). Next would be a minor mishap which serves as a tutorial for battling. Then a few chores to help players become familiar with the areas of TOME. After that, it all follows a pattern: a problem comes up relating the enemy (in this case, the Hackers), you find where they're causing problems or where they're hiding, fight them as a boss battle for the "chapter", everything is well, and everyone signs off for the day. Wash, rinse, repeat until the finale where the heroes discover the base of the main villain, when you can then have whatever you want happen. Seriously, the finales to the Battle Networks are pretty over-the-top. Anyway, along the way to the ending of the game, you collect new and upgraded abilities, meet quirky people and do some silly sidequests. But most of all, you learn more about yourself, your friends, and the incentives behind the big boss and the ones who were loyal to him/her.


Zeldafan217Zeldafan217

2013-03-28 15:12:10

GRID FIGHTING! TTA serious OTAKU NYLOCKE instead of Ridiculous NYLOCK, DRAGON OF DOING WHATEVER-eth! I have got to be the only one who likes him better. the old nylocke had serious character moments during the demonking fight. the new one beat him by accident. and he had a cooler nickname. less customizable nickname. but still cooler. In fact, why not make the whole thing the TOME from TTA? I certainly see the appeal of the but even though you added voices, it was impossible for you to improve perfection. anyway, I liked the sprite based grid battle, it made a pseudo comeback in the hand drawn stuff but it just wast the same! I think it should be full on in the game. Bring back TTA for the Terrain of magical expertise. but the customization suggestions are awesome, especially mattso's.


crossbone9the9heghogcrossbone9the9heghog

2013-03-27 04:07:50

please let it on consoles and uses tales of graces F or tales of xillia 2's graphics engine


mattsomattso

2013-03-25 13:51:12

If you were to make a game based on TOME, I imagine, like you said previously, the biggest aspect of your game would be able to make your own character. Unfortunately, I understand doing such a thing would be a tremendous task even for large game companies. However, I feel like such a thing would be possible if certain options and rules were available.

For example, having a spread sheet of X amount of different character types (Say, being a strong martial artist or a powerful ice mage, ect) and perhaps having a player choose two (or more) of them. These character types wouldn't have to have their own full set of abilities for people to choose from, but rather unique compatability with other types (Using the martial artist/ice mage example from earlier, you could have a character with like freezing punches, ect). I just like the idea of using a unique system that tailors to your creativity. It would work sorta like how Kirb is an elemental swordsman of types.

Anyway, hopefully my comment was useful (and if not, sorry for wasting your time). I was just tryin' to give my perception of how Tome would actually translate into a game, even if I didn't explain it that well.


SepultureSepulture

2013-03-25 13:17:53

The "Tales of" games are a good choice as far as a gameplay base, but the smash brothers... hmm. Certain parts of the game could be turn-based RPG, just like in TOME, and you could make it about as long as the show if at all possible, but the customizable characters of TOME are one of its big appeals to be certain. It's a big project you have in mind, but it has potential to be quite the fun game! Good luck in this, and also... NYLOCK, DRAGON OF GIVING FEEDBACK!


WikipedoWikipedo

2013-03-25 12:01:12

I think maybe teejay-number13's world of chaos series could inspire you.
it's mainly a story with some game elements inbedded. (only the latest episodes i think)
You could use a similar concept in TOME which would allow you to balance the story/game ratio as you see fit.


WikipedoWikipedo

2013-03-25 12:01:04

I think maybe teejay-number13's world of chaos series could inspire you.
it's mainly a story with some game elements inbedded. (only the latest episodes i think)
You could use a similar concept in TOME which would allow you to balance the story/game ratio as you see fit.


mask12mask12

2013-03-24 22:11:40

misspelled easter eggs


mask12mask12

2013-03-24 22:11:10

its a very great idea it should at least have a very large variety of weapons trinkets and armor
or at least a way to create your own moves and have a similar community system like in the game
and should have temporarily have eater eggs some come out and some go away each leading to new items or something else
you could make it like spiral knights
but make it so u have to whate 24 hours so its not a bother
and have special events and stuff


Lourutoxz2Lourutoxz2

2013-03-24 01:46:25

I pretty like TOME and if there was a game of it, it could be a flash fighting game which 2 players are fighting each other or a beat'em all adventure game which you control the 5 main characters of TOME (Alpha, Kirbopher, Nylocke, Flamegirl and Gamecrazed). The fighting game type would simply be like a Street Fighter game. I think you know what does a Street Fighter game looks like, heh? The beat'em all type would be a story of your main characters that is splited in different levels and there's levels with a character, levels with another, and so on. Cinematics with beautiful dialogs would be awesome, of course. Like in the story, characters will gain experience and levels, and with this, they would have access to upgrades. A menu of upgrades would allow them to improve their combos in strength and length, their special skills or abilities, their toughness and maybe more. There also would be 2 kinds of combos: the ground combos and theaerial combos. If you do a Tome beat'em all games, I could give you some ideas. :)


UmburnsUmburns

2013-03-23 23:09:15

Doom upon me for saying this but not fully a MMO but more along the lines of 4 people being able to group up. Still overly ambitious i know but some form of multiplayer would make the game feel original. Otherwise in my opinion the game is going to be alienated from the series slightly.

A customizable character would be appreciated but using the original cast first is fine too. Updating with customization later would be a plus.

In battle, a Tales setup would be nice, preferably Phantasia if you want 2-D scroll fighting. Just don't have the damn auto run back to spot enabled. Optional I guess.

Anyways you have been given my opinion. If you wish to utterly destroy my opinion go on ahead for I am just a lowly fan. The game should be great either way you do it and I hope it comes together.


ClueboeClueboe

2013-03-23 22:26:28

As much as I'd like to see a custom-character maker, I think that it will be Extremely difficult to filter out inappropriate content, unless each submission was sent to be reviewed before it's accepted. One possibility for the character system would be like that of Drawn to Life, where players draw characters within preset boundaries.
As for the battle system, both the TOME and the TTA systems are great. However, there should be no "Bullet Spam" attack, as that would result in large amounts of lag on slower computers.


steeliossteelios

2013-03-22 21:51:38

I have actually been thinking of this long before this comment but if I am to spill thoughts I am to spill thoughts It just seems to be coincidence that that game would be TOME. My thoughts were that the game would use animations for movements and attacks. It would basically combine the "make your own character"/"character customization" feature you see in a lot of games with the elements of a "MS-paint" or other artistic drawing software/medium/graphics painting problems not computer generated parts already made by the programmers for the player to mix and match but like a flipbook animation to...well like this http://www.youtube.com/results?search_query=3d +dot+game+heroes+character+creation&oq=3d+
dot+game+heroes&gs_l=youtube.1.4.0l10.2247 7.27559.0.34316.18.7.0.11.11.0.190.962.0j7.7.0 ...0.0...1ac.1.3EH1aNFLTIw
it makes more sense when you show rather than tell (if the link doesn't work just copy and past into the search bar but I am sure you already knew that) would these ideas seem aceptable


djmxxxxdjmxxxx

2013-03-22 19:27:15

the think that you should think is the limits of crating you how carater beacause every one want to make their carater the most powerfull than the others

sorry for the bad englsh


OhMyCaptainOhMyCaptain

2013-03-22 18:06:55

I do enjoy the idea of an RPG styled indie title. There aren't a lot of those on the same spectrum of TOME's story and overall concept. I enjoy the series immensely and would love to see it because a full-game. You have a lot of opportunity here, but more than anything I'd love the game to stay true to the series it originates from. An MMORPG. Not saying that would be an easy task, but it's something I would thoroughly enjoy if it truly existed.


Maronic02Maronic02

2013-03-22 13:59:47

I would be satisfied with just Alpha and the gang, and I absolutely agree with doing something similar to a "tales of" game, hmm "Tales of TOME" it sounds good to me.


SamastolSamastol

2013-03-22 12:03:31

If the game were to be Fighting/Side scrolling/ Smash Brother Brawl type, I would think that any way you want to make it would be good, but avoid button mashing. Cool-down would be nice. I find it no fun when a person can button mash an ultimate attack repeatedly.
For a Megaman Battle Network style game, you might want to include cool-down times for the actions, if the battles take place in a limited area of space, and also to give a sense of planning and stratagy.
For immersiveness, maybe have little areas of Tome to explore in between major plot-points and battles, and you can revisit older areas as you progress to reach hidden spots with treasure. Another way would be the Kingdom Hearts style of getting around, with 1 or more characters teaming up to achieve a goal, perform an attack, defend, or reach an area/item.
These are all my personal suggestions for gameplay. For character design, maybe have a bunch of basic skins that can have colors altered, accessories added or taken, and features modified.
In the end though, do what you feel is right.


RDSZZRDSZZ

2013-03-22 11:45:54

A customizable character seems to be a good idea these days. Mass Effect, Halo 4, Fire Emblem Awakening all feature customizable character elements, and then maybe looking towards Dragon Age for character decision making. Although, at the same time, the more you change how the character you can go, the more work you have to do.

In terms of genre, I like what you're saying with the "Tales of" of RPG. If you can make that work, then that's a good way to go I think. Or perhaps something like Castle Crashers or Turtles in Time with the beat-em-up gameplay but with the leveling up of skills and unlocking attacks or weapons.

As for content, Alpha and the gang would help along people's liking of the game I think. The only reason I played Tales of Symphonia 2 was to see what the characters from Symphonia 1 were doing (I went in to it with better intentions with that, but that game was weeeeeak). In terms of what they might be doing, I could see them popping in for assisting in certain battles, kind of like what the main characters from the Lord of the Rings books/movies popping in at parts in LotR The Third Age.

No matter what, I think this game would do well. You've got the right mind for making it great, whatever it winds up being. Good luck!


dreaming-loudlydreaming-loudly

2013-03-22 08:45:45

I know this is asking a lot but I'd like to see something with a similar concept to Cathode Robots. TOME (for me anyway) is mostly about the interesting and varied character designs as well as the dueling.

You could have a character design system similar to Thing Thing Arena 3 where you can customize the head, torso, hands and feet. In conjunction with a pixel tool similar to that in Cathode Raybots there would be endless possibilities for customization. But the obvious problem is file size and how you'd have to animate body part movements differently for each character to get that varied TOME vibe (assuming we're talking about a flash game here for NG)

This could be worked around by holding a contest/ forum game?/collab where everyone submits a very small pixel sprite to be included in TOME. Just string up the non shitty ones and you've got a whole lot of option for customization.

As for the battle system itself I like how the series pays homage *coughs* plagiarizes *coughs* to the megaman battle network series with all the little spinning logos in the background of fights. A battle system like that (without all the chips) would be entertaining. Add in some platforms to jump around on and you've got a pretty nifty game.

Story wise? Eh I'd leave that to the animations. Fighting games never have much of a story really.

Just throwing out some most likely highly impractical ideas.

Love the series. Exactly what NG has been in need of for some time. Really feel like you've lifted your game since the remake of the series. Keep it up, mate


remixV4remixV4

2013-03-22 07:20:07

I'd love to be able to create my own TOME character, though including a creator within a TOME game would prove difficult to stay true to its purpose. Watching the show makes it look as if you could look like anything you wanted, so I doubt that kind of freedom would be available without having us literally draw our own parts and clothing over the bones.


Nox1468Nox1468

2013-03-22 06:52:56

well, if it were a game, i think it would be best as a story-driven rpg with a battle system kind of like either Final Fantasy or Fire Emblem, with the ability to level up and alocate skill points to change your abilities.


GodOfFateGodOfFate

2013-03-22 06:31:09

Well. To be honest I don't know exactly what to say to this. I love the series whether it is a game or not. So if it would be an alternative instead of the show, I'm not interested. But like many, I think that TOME as a game it would be great. The problem is that making a complete MMORPG/social networking game exactly (or even close to) as it is betrayed in the show is not only extremely difficult and resource draining, but something you just said you aren't passionate about. It probably isn't realistic at this point anyway considering the amount of time, money, and people that would be needed to do it properly. Plus it would take too much time away from the rest of the series. Again, the show is the best asset right now for the TOME franchise.

So where does that leave us? Well, you could still make a game based around the story. And the grid system idea could work and be easier to program then something else. So long as you kept it to essential characters it wouldn't be too hard to program. You could make it more of a text based adventure without much free roaming for the in between battle scenes. As for custom characters, that is also easy. You could give us a few extra customizable parts for the look, and then let us mix and match parts from the other character included in the game. Like for example, I could combine Rockoon's tail with Alpha's legs and Kirb's hat, along with a few customizable parts. Then let us choose abilities based on characters that would be in the game anyway. This wouldn't be as awesome as a completely customizable character, but it should be manageable while still giving the option.

It's not the TOME game as portrayed in the show, but it is still a game that could help enhance the series while being much more manageable to do without having to sacrifice the show. And you could still get a good story out of it.


weirdooweirdoo

2013-03-22 05:46:28

Oculus Rift support :3