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What do you want to see out of a TOME game?

2013-03-21 16:10:44 by Kirbopher

Got more of a particular question for you all, this time around.

TOME stuff! Episode 07 is about halfway done now. We've also got some completed scripts for a new short, as well as some upcoming Episodes as well. My goal is to finish up to Episode 10 within the end of this year. That said, onto the question...

What exactly would you like to see, if a game was made based on the world of TOME?

Now, what I mean by this is probably not what you're thinking. The most common comment I've received about people who really enjoy the show is that they wish TOME itself were a real game. Honestly; making an MMORPG/Social Networking game is NOT something I'm passionate about doing. However, I've wanted to make a game based on the -concept- of TOME since its earliest incarnation, all the way back in 2004. Even when I was conceptualizing this remake of the series only a few years ago, I originally wanted to do it as an updatable game, with each "Episode" of the show you're watching now being represented by a few levels and a couple boss fights. When I eventually realized it was more that I was trying to tell a story over trying to make a fun game, I scrapped the idea and just went with making a show instead.

So now, here we are, about a year and a half since TOME's first episode premiered. In the time I've been working since graduation, I've had the honor of being part of several video games like Skullgirls, Crisis Heart Brawlers and now Cryamore. Seeing how these large-scale projects all come together has been a great experience...and it's one that's made me become interested in wanting to REALLY try and create a TOME game. However, because the series as it stands right now is still very niche, I want to play this very carefully. I ask you, the audience, what you would like to see out of it?

To start with, I'm assuming people would still want to see/play with the characters from the show. However, another thing that ties into peoples' reasoning for wishing that TOME itself was a real virtual reality game, is that they want the ability to create their own characters. That by itself would probably be too ambitious of an undertaking, but would you be satisfied with just Alpha and the gang, or would you want there to be a customizable character to do with what you please and make your own experience? Further, what genre do you think would be the most appealing based on the concept? I've asked many friends and colleagues; the most general answer I've received overall is a side-scroller with RPG elements. Maybe something along the lines of the "Tales of" games, where the game it set up like an RPG, but Battle is done in real-time and your attacks are mapped to buttons and directions like Smash Brothers.

I have a lot of my own ideas, but I want to know what you guys and gals all think; not because I'm struggling for what to do, but because I want to do what YOU guys would be interested in and would want to have out of a game.

Leave a comment here, or on this post on the Official TOME Facebook page and share with me your thoughts!


Comments

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CelshadedCelshaded

2013-03-21 16:24:13

Make it a 2d fighting game!


MondayDeliriumMondayDelirium

2013-03-21 16:31:51

Truly customizable characters.
There's lots of games that brag about being able to give you tons of option to make your character unique.
Most of them lie.
I want to make a character that looks like one of my oc's not the other way around.
I want to be able to have a joker looking character with telekinetic powers, God Damn it DC online, I don't want my character to look like Iron man!!!!!!!
..... Oh right, TOME. Well, yes I have seen 2D sidescrolling MMOROGs become crushing sucesses.
I susbcribed to one of them recently and I have been playing it for free for the last four years only ocasionaly buying some game cash now and then for like two or three bucks each time.
With my cellphone.

SECOND THING I would like to see in a TOME MMORPG: being able to buy shit with my cellphone.
It's the only way I buy things online.

Third:
Customizable classes.
Just because I chose a tank type that doesn't mean I don't want to invest a bit on my dex and less on my strength.

Kirbopher responds:

I wouldn't be developing an MMORPG-style game, please re-read the last part of the blog post for more details.


chaosgizoidchaosgizoid

2013-03-21 16:44:54

Gotta say if there was a TOME game similar to Tales of Series i'd probably scream like a little girl it would be so awesome!


HenrunHenrun

2013-03-21 16:46:22

Kirbopher i honestly do want the game of Tome to come out but it has to be on a good time :)


chaosgizoidchaosgizoid

2013-03-21 16:46:59

Also forgot to add i much perfer just Alpha and co. as having a create able character makes stories worst generally


AveragedogAveragedog

2013-03-21 16:56:19

I think a side scrolling episodic action game with RPG elements is a very reasonable though still difficult undertaking. As for character options and battle systems, I think it should be based more off of the narrative YOU want to tell. "forcing" us to use the Tome characters will allow you to give a more narrow focus on the story surrounding those specific characters. Allowing us to create a character on the other hand may cause some difficulties.

Consider these two possibilities if we were allowed to create our own characters.
1. The story follows the main characters of Tome, but your character is someone that gets involved in the story. The narrative, while placing importance on you, will still be mainly based off of the story of thecharacters of Tome rather than yours giving your character a more "shallow" type of role.

2. The story follows YOUR character in YOUR OWN original story. Sure the story may be the same for you and everyone else that plays the game, but you feel like you are making some sort of difference without being overshadowed by the protagonists of Tome. This in my opinion takes ALOT more work to do well.

I don't think anyone that understands what it actually takes to make a legit professional level game these days actually expects a MMO representing Tome given the show's current audience. That said, I think if you do pursue this idea of making a game in the near future, your next post should contain a lot more details designed to accurately reveals the scope of what you want to do.

While I Love the show, its characters and the work that you and your team are putting into making it a high quality work, I don't think the show itself currently has the audience size to garner massiv eamounts of funds via Crowdfunding. Tome is currently no where near popular as lets say Homestuck or Doctor Mcninja, or Cyanide and Happiness. Yea I know these are all examples based off of short animated shorts and webcomics, but I am just concerned that you may potentially be jumping the gun.

But yea, these were my thoughts. Thank you for reading

-Shiftshaper

Kirbopher responds:

Thanks for the great feedback!

-Regarding your point about the possible customizable character, I have absolutely thought of all the things you've suggested. As I alluded to in the post, it would only be under the circumstances of there being a high demand for it; based on the idea of people wanting to make their own personal experience out TOME's world, as opposed to JUST following the adventures of our heroes.
-An MMO is humanly possible, but as I also mentioned, it's honestly not a project I would pursue doing myself.
-I agree that the show has not reached the audience size necessary for crowd-funding, hence why I am biding my time and am aiming to finish 10 full episodes of the series before thinking of doing anything like a kickstarter or an indiegogo.


rubyredcranrubyredcran

2013-03-21 17:01:54

i would love a megaman battle network type game with alpha and company just because it looks like you took your grid idea from that game and those games are loads of fun


FusionistX50FusionistX50

2013-03-21 17:08:08

Yeah I would never ask you to make an MMO. That's really hard! Like really, really hard! There's balancing, more balancing, features, bugs server costs. it's a really stressful type of game to make. And seeing how your animations emphasizes PvP, I don't think it would have a huge audience in the US sadly.

I think if people want to make their own TOME characters that should be more like a flash game kind of thing.

I'd be satisfied, just playing Alpha and company. I don't think the main character has to be customized. Maybe you could let people choose Alpha's name like in Persona and Zelda games, but that's about it.

But if you do make a game. I like DotHack's hack 'n slash type of gameplay, where you have a party of characters that help you. That would be cool.

A side scroller would work too. Like Odin Sphere, where you move to different maps, and encounter different enemies.The Tales of games (Like Tales of Symphonia, Abyss, etc) have a cool side scrolling battle system also, but at the same time it has a 3D over world that you can explore. That'd be fun.

I hope you're planning to do this after TOME finishes an arc at least though so that you have a lot of story prepared for it.

Kirbopher responds:

A lot of people have recommended I check out Odin Sphere, I'll have to give it a go! Also I agree, I wouldn't want to mess with this until a full arc for TOME was completed first.


cashstashcashstash

2013-03-21 17:12:37

it would be cool if it was kinda smashbros sidescroller :P


bocodamondobocodamondo

2013-03-21 17:20:50

i think an MMO RPG will fir perfectly


bocodamondobocodamondo

2013-03-21 17:21:31

oh god dammit!! sorry about the multi post...

Kirbopher responds:

No problem!


Zeldafan217Zeldafan217

2013-03-21 17:33:01

TTA style grid fighting is a must! wouldn't be the TOME without it.


GarouZGarouZ

2013-03-21 17:43:49

An side-scrolling RPG sounds good. I'd like to see the feature of a world view when moving along dungeons/areas in a Super Mario World style.
Also about the character topic I'd prefer playing with characters from the show because implementing a Character creation feature would take more time to develop.

If you end up implementing character creation how about using it for a battle arena system (the only RPG elements being the items/skills/equipment to modify your character's attributes/appeareance, like some sort of mix between smash bros. and league of legends that'd be awesome too :D)


OdellAtkinsonOdellAtkinson

2013-03-21 17:47:56

Customizable characters, choosing different body parts, colors, powers and having it be like a "Stamina Mode" Super Smash Brothers game. I think it's simplistic enough to a degree. And have a story mode that fits within the realm of TOME, but separate from Alpha and the gang. Maybe do some tie-ins-- but keep a certain degree of individualism from your serial treatment.


VicariousEVicariousE

2013-03-21 17:54:38

Like... a 1 on 1 fighting game like Mortal Kombat, but with a healthy RPG in the middle to boost fighting stats. Much of TOME is centered around the people, but almost ignore the game they're in... I'd like to see the game! The RPG element can sum up the previous TOME episodes, then sidetrack to something new.


LazarheaDLazarheaD

2013-03-21 18:00:20

What's the point if it's not gonna be the MMO game of the future?


CAG17CAG17

2013-03-21 18:07:34

I'd personally be less focused with the RPG part of things and more or less the battle system and fighting on the grid. Customization is still kinda one of the key things about the game, I'm not sure how you would incorporate the moves to the character but maybe you could go with move sets like Soul Caliber where you can just add in the moves after making characters, might make it simpler anyways. I know MMO would be asking for too much but it'd be great if there was still some sort of online multiplayer instead of AIs. I dunno, I'm sure I'll play it regardless, but I thought I'd try throwing a few ideas out.


mario157mario157

2013-03-21 18:07:59

I would say make it like the old Tome where there was the grid and such. I think this:http://www.newgrounds.com/portal/view/529783 but a lot more polished is a good idea.


veselekovveselekov

2013-03-21 18:20:27

Old school RPG would work the best.
You could recycle almost eveything.
However you should make it like an episode/side quest.

THAT WOULD BE NEAT.


veselekovveselekov

2013-03-21 18:21:26

Newgrounds comment glitches. Gotta love 'em.


dragontamer44722dragontamer44722

2013-03-21 20:12:48

Well, if it can't be made into an rpg on a grand scale, maybe a fighter game would be kind of fun. Have main characters like Alpha and Kirb and some of the recurring characters like Granda and Rockoon, and make it a game where the player can choose who they want to fight with against others. I think it would be fun.


Short-FactorShort-Factor

2013-03-21 20:27:53

The only thing that really bothers me about Tome is that the animated battles have no immersion or tension, because I have no idea what I'm looking at or what I'm supposed to be recognizing. There's no meaning in any of the action.

The game should be exactly what the fighting system is supposed to be in the show. By experiencing the actual game, it puts the animated fights in context; the action would have meaning.

From what it looks like, the combat is like a combination of MM Battle Network and Legend of Mana. Real time fighting, but organized in units of time and space. That is what the game should be; what the game in the show is supposed to be.

This way, by having the characters in the show featured in the game, we can understand their levels, how they compare to other "players", and recognize their struggles in the show.


VaydayVayday

2013-03-21 20:30:07

I want to see NYLOCKE ! COMMENTATOR EXTRAORDINAIRE.

No seriously. It would be awesome^^


phoenix48019phoenix48019

2013-03-21 20:54:21

I agree with the idea of a arcade fighting style game that dragontamer44722 had, and from the Q&A you had put on Youtube some time back, a character creator and a story line for a custom pc


hellfirebmhellfirebm

2013-03-21 21:03:21

Maybe you can aspire to make this game like Nexon's Dungeon Fighter game. It's an rpg/brawl hybrid that could work.


ZERO008ZERO008

2013-03-21 21:13:14

making small games showing off different parts of tome would be nice. Obviously a fighter or rpg would be the best but may be too time consuming.


Rocker962Rocker962

2013-03-21 21:18:42

I would want a TOME game to work concept-wise like the upcoming South Park game. You create your own character but interact with the ones from the show. Whether it's a retelling of the TOME story but with a new member of the gang or new adventures that just have the same characters, I think that would be the best way to go. Gameplay wise, a TOME game should play like a cross between the TTA flash game that was made a while ago and an RPG along the lines of Chrono Trigger.


supaSphojesupaSphoje

2013-03-21 21:43:39

For the sprites, they should be designed in a similar design to the TOME characters, but animate or be colored somewhat differently so there is some distinction. maybe the same can be said for the backgrounds too. If this idea does come true, who would you go to to help you make the game? good luck making the idea become a reality.


RyuttoRyutto

2013-03-21 22:05:52

Wow Kirb, for the game I completely agree with some of your suggestions. If the game was made with beautiful, vibrant sprites and with side scrolling "Tales of" game style fighting it would be perfect! If you aren't thinking of making it online, I think using Alpha and the gang (or maybe a new member who's just in the game adaption, where you could only chose your name and gender) would be the best option. If you had the new member idea i posted, he could become friends with Alpha and the gang and adventure with them. It would also give the player an inside look on how it would feel to be a newcomer to TOME with this character learning as the story progresses. I really like the idea of the "Tales of" side scroller. Be sure to allow the character level up! Another game you could reference is "Summon Night Swordcraft Story" I feel like that game feel is the best for the world of TOME. I've been a fan since TTA ep 1! To think almost ten years


MoonlightSoldierMoonlightSoldier

2013-03-21 22:30:40

Sprites: For the whole custom sprite option, why don't you do what mineraft, or amazing island does? You can have a basic selection of sprite selections for people who just want too play, or have a custom sprite option so people could make their own characters, have like, base forms: is your character a humanoid, animal, mech, two feet, four feet, four arms, etc. basically, have it broken down into 'skeletal frames' that have a set animation for each one, but allow things like skin type, clothes and accessories too be chosen and/or designed by the player, and maybe go a step further and say, along with pre-set voices, allow someone too make their own voice work? That way they could have a char truly all their own.
Gameplay: This is a toughy, gameplay likes the 'tales of' series is a great idea, but keep in mind, do you want it tactical, or pure brawler? 'tales of' games are more tactical then straight brawler (bring a die hard of ToS I have almost mastered those game mechanics) Having random encounters be cool, but if your gonna have it brawler/RPG, unless your controlling a party, try too have it like an arcade brawler, you get locked in one location while enemies could either all be on at once, or come in waves, which could be great for say, like, a boss fight? If it's taken online, then here is some inspiration: on wakfu, an online MMO with time-turn based combat (each player has a time limit or they forfeit their turn) characters who enter combat on the map are faded, and the fight can be watched with no detail given from the over-world, or players can view the fight in more detail. For tome, the area itself would have too become a fighting ring, or 'battle grid' and the immediate environment can be used vs a pre-existing back drop for fight locations (minus boss fights for 'specialized' fight scenarios) players in trouble could activate an assistance beacon, sacrificing say 20% exp/loot as payment for a rescue (just an idea)


MoonlightSoldierMoonlightSoldier

2013-03-21 22:30:54

Sprites: For the whole custom sprite option, why don't you do what minecraft, or amazing island does? You can have a basic selection of sprite selections for people who just want too play, or have a custom sprite option so people could make their own characters, have like, base forms: is your character a humanoid, animal, mech, two feet, four feet, four arms, etc. basically, have it broken down into 'skeletal frames' that have a set animation for each one, but allow things like skin type, clothes and accessories too be chosen and/or designed by the player, and maybe go a step further and say, along with pre-set voices, allow someone too make their own voice work? That way they could have a char truly all their own.
Gameplay: This is a toughy, gameplay likes the 'tales of' series is a great idea, but keep in mind, do you want it tactical, or pure brawler? 'tales of' games are more tactical then straight brawler (bring a die hard of ToS I have almost mastered those game mechanics) Having random encounters be cool, but if your gonna have it brawler/RPG, unless your controlling a party, try too have it like an arcade brawler, you get locked in one location while enemies could either all be on at once, or come in waves, which could be great for say, like, a boss fight? If it's taken online, then here is some inspiration: on wakfu, an online MMO with time-turn based combat (each player has a time limit or they forfeit their turn) characters who enter combat on the map are faded, and the fight can be watched with no detail given from the over-world, or players can view the fight in more detail. For tome, the area itself would have too become a fighting ring, or 'battle grid' and the immediate environment can be used vs a pre-existing back drop for fight locations (minus boss fights for 'specialized' fight scenarios) players in trouble could activate an assistance beacon, sacrificing say 20% exp/loot as payment for a rescue (just an idea)


twewy-gm-christwewy-gm-chris

2013-03-21 23:12:22

good graphics, new characters who will have a rol in the actual show, and a lot of fun for all the advanced gamers, and a diffculty button for people who liking realy hard games, and if you want and can, make the hackers into playable characters!
and please, if you want to answer this, please do it via this post and a pm :D
kind regards from 1 of your fans: twewy-gm-chris


YoutubeIsawesomeYoutubeIsawesome

2013-03-22 00:28:30

You know exactly what we want Kirbopher

just remember guns, swords, science, magic


ILIKECEREALILIKECEREAL

2013-03-22 01:05:48

Hey kirbopher i see your having trouble deciding so my suggestion is too release a demo of the game and see how fans react to it and by demo i mean more along the lines of just gameplay/fighting mechanics and if it isnt good then you can akways build off that demo into something else


Orcus622Orcus622

2013-03-22 02:56:21

I like the "Tales of" idea. Use that with creating your own customizable character and I think it would be a pretty solid game. But I think us die hard fans would be pretty stoked with anything you make XD


weirdooweirdoo

2013-03-22 05:46:28

Oculus Rift support :3


GodOfFateGodOfFate

2013-03-22 06:31:09

Well. To be honest I don't know exactly what to say to this. I love the series whether it is a game or not. So if it would be an alternative instead of the show, I'm not interested. But like many, I think that TOME as a game it would be great. The problem is that making a complete MMORPG/social networking game exactly (or even close to) as it is betrayed in the show is not only extremely difficult and resource draining, but something you just said you aren't passionate about. It probably isn't realistic at this point anyway considering the amount of time, money, and people that would be needed to do it properly. Plus it would take too much time away from the rest of the series. Again, the show is the best asset right now for the TOME franchise.

So where does that leave us? Well, you could still make a game based around the story. And the grid system idea could work and be easier to program then something else. So long as you kept it to essential characters it wouldn't be too hard to program. You could make it more of a text based adventure without much free roaming for the in between battle scenes. As for custom characters, that is also easy. You could give us a few extra customizable parts for the look, and then let us mix and match parts from the other character included in the game. Like for example, I could combine Rockoon's tail with Alpha's legs and Kirb's hat, along with a few customizable parts. Then let us choose abilities based on characters that would be in the game anyway. This wouldn't be as awesome as a completely customizable character, but it should be manageable while still giving the option.

It's not the TOME game as portrayed in the show, but it is still a game that could help enhance the series while being much more manageable to do without having to sacrifice the show. And you could still get a good story out of it.


Nox1468Nox1468

2013-03-22 06:52:56

well, if it were a game, i think it would be best as a story-driven rpg with a battle system kind of like either Final Fantasy or Fire Emblem, with the ability to level up and alocate skill points to change your abilities.


remixV4remixV4

2013-03-22 07:20:07

I'd love to be able to create my own TOME character, though including a creator within a TOME game would prove difficult to stay true to its purpose. Watching the show makes it look as if you could look like anything you wanted, so I doubt that kind of freedom would be available without having us literally draw our own parts and clothing over the bones.


dreaming-loudlydreaming-loudly

2013-03-22 08:45:45

I know this is asking a lot but I'd like to see something with a similar concept to Cathode Robots. TOME (for me anyway) is mostly about the interesting and varied character designs as well as the dueling.

You could have a character design system similar to Thing Thing Arena 3 where you can customize the head, torso, hands and feet. In conjunction with a pixel tool similar to that in Cathode Raybots there would be endless possibilities for customization. But the obvious problem is file size and how you'd have to animate body part movements differently for each character to get that varied TOME vibe (assuming we're talking about a flash game here for NG)

This could be worked around by holding a contest/ forum game?/collab where everyone submits a very small pixel sprite to be included in TOME. Just string up the non shitty ones and you've got a whole lot of option for customization.

As for the battle system itself I like how the series pays homage *coughs* plagiarizes *coughs* to the megaman battle network series with all the little spinning logos in the background of fights. A battle system like that (without all the chips) would be entertaining. Add in some platforms to jump around on and you've got a pretty nifty game.

Story wise? Eh I'd leave that to the animations. Fighting games never have much of a story really.

Just throwing out some most likely highly impractical ideas.

Love the series. Exactly what NG has been in need of for some time. Really feel like you've lifted your game since the remake of the series. Keep it up, mate


RDSZZRDSZZ

2013-03-22 11:45:54

A customizable character seems to be a good idea these days. Mass Effect, Halo 4, Fire Emblem Awakening all feature customizable character elements, and then maybe looking towards Dragon Age for character decision making. Although, at the same time, the more you change how the character you can go, the more work you have to do.

In terms of genre, I like what you're saying with the "Tales of" of RPG. If you can make that work, then that's a good way to go I think. Or perhaps something like Castle Crashers or Turtles in Time with the beat-em-up gameplay but with the leveling up of skills and unlocking attacks or weapons.

As for content, Alpha and the gang would help along people's liking of the game I think. The only reason I played Tales of Symphonia 2 was to see what the characters from Symphonia 1 were doing (I went in to it with better intentions with that, but that game was weeeeeak). In terms of what they might be doing, I could see them popping in for assisting in certain battles, kind of like what the main characters from the Lord of the Rings books/movies popping in at parts in LotR The Third Age.

No matter what, I think this game would do well. You've got the right mind for making it great, whatever it winds up being. Good luck!


SamastolSamastol

2013-03-22 12:03:31

If the game were to be Fighting/Side scrolling/ Smash Brother Brawl type, I would think that any way you want to make it would be good, but avoid button mashing. Cool-down would be nice. I find it no fun when a person can button mash an ultimate attack repeatedly.
For a Megaman Battle Network style game, you might want to include cool-down times for the actions, if the battles take place in a limited area of space, and also to give a sense of planning and stratagy.
For immersiveness, maybe have little areas of Tome to explore in between major plot-points and battles, and you can revisit older areas as you progress to reach hidden spots with treasure. Another way would be the Kingdom Hearts style of getting around, with 1 or more characters teaming up to achieve a goal, perform an attack, defend, or reach an area/item.
These are all my personal suggestions for gameplay. For character design, maybe have a bunch of basic skins that can have colors altered, accessories added or taken, and features modified.
In the end though, do what you feel is right.


Maronic02Maronic02

2013-03-22 13:59:47

I would be satisfied with just Alpha and the gang, and I absolutely agree with doing something similar to a "tales of" game, hmm "Tales of TOME" it sounds good to me.


OhMyCaptainOhMyCaptain

2013-03-22 18:06:55

I do enjoy the idea of an RPG styled indie title. There aren't a lot of those on the same spectrum of TOME's story and overall concept. I enjoy the series immensely and would love to see it because a full-game. You have a lot of opportunity here, but more than anything I'd love the game to stay true to the series it originates from. An MMORPG. Not saying that would be an easy task, but it's something I would thoroughly enjoy if it truly existed.


djmxxxxdjmxxxx

2013-03-22 19:27:15

the think that you should think is the limits of crating you how carater beacause every one want to make their carater the most powerfull than the others

sorry for the bad englsh


steeliossteelios

2013-03-22 21:51:38

I have actually been thinking of this long before this comment but if I am to spill thoughts I am to spill thoughts It just seems to be coincidence that that game would be TOME. My thoughts were that the game would use animations for movements and attacks. It would basically combine the "make your own character"/"character customization" feature you see in a lot of games with the elements of a "MS-paint" or other artistic drawing software/medium/graphics painting problems not computer generated parts already made by the programmers for the player to mix and match but like a flipbook animation to...well like this http://www.youtube.com/results?search_query=3d +dot+game+heroes+character+creation&oq=3d+
dot+game+heroes&gs_l=youtube.1.4.0l10.2247 7.27559.0.34316.18.7.0.11.11.0.190.962.0j7.7.0 ...0.0...1ac.1.3EH1aNFLTIw
it makes more sense when you show rather than tell (if the link doesn't work just copy and past into the search bar but I am sure you already knew that) would these ideas seem aceptable


ClueboeClueboe

2013-03-23 22:26:28

As much as I'd like to see a custom-character maker, I think that it will be Extremely difficult to filter out inappropriate content, unless each submission was sent to be reviewed before it's accepted. One possibility for the character system would be like that of Drawn to Life, where players draw characters within preset boundaries.
As for the battle system, both the TOME and the TTA systems are great. However, there should be no "Bullet Spam" attack, as that would result in large amounts of lag on slower computers.


UmburnsUmburns

2013-03-23 23:09:15

Doom upon me for saying this but not fully a MMO but more along the lines of 4 people being able to group up. Still overly ambitious i know but some form of multiplayer would make the game feel original. Otherwise in my opinion the game is going to be alienated from the series slightly.

A customizable character would be appreciated but using the original cast first is fine too. Updating with customization later would be a plus.

In battle, a Tales setup would be nice, preferably Phantasia if you want 2-D scroll fighting. Just don't have the damn auto run back to spot enabled. Optional I guess.

Anyways you have been given my opinion. If you wish to utterly destroy my opinion go on ahead for I am just a lowly fan. The game should be great either way you do it and I hope it comes together.


Lourutoxz2Lourutoxz2

2013-03-24 01:46:25

I pretty like TOME and if there was a game of it, it could be a flash fighting game which 2 players are fighting each other or a beat'em all adventure game which you control the 5 main characters of TOME (Alpha, Kirbopher, Nylocke, Flamegirl and Gamecrazed). The fighting game type would simply be like a Street Fighter game. I think you know what does a Street Fighter game looks like, heh? The beat'em all type would be a story of your main characters that is splited in different levels and there's levels with a character, levels with another, and so on. Cinematics with beautiful dialogs would be awesome, of course. Like in the story, characters will gain experience and levels, and with this, they would have access to upgrades. A menu of upgrades would allow them to improve their combos in strength and length, their special skills or abilities, their toughness and maybe more. There also would be 2 kinds of combos: the ground combos and theaerial combos. If you do a Tome beat'em all games, I could give you some ideas. :)


mask12mask12

2013-03-24 22:11:10

its a very great idea it should at least have a very large variety of weapons trinkets and armor
or at least a way to create your own moves and have a similar community system like in the game
and should have temporarily have eater eggs some come out and some go away each leading to new items or something else
you could make it like spiral knights
but make it so u have to whate 24 hours so its not a bother
and have special events and stuff